DEBLOCK//4

DEBLOCK//4 is a Zaxxon-style rhythm shooter. Ten levels, ten original tracks by NO3Z—the world moves with the music, and your cannon fires locked to a sixteenth-note grid.

The sequel to deBlock 3 for OUYA, rebuilt in 3D for the browser with Babylon.js.

FLIGHT MANUAL

MOVE — Use WASD, arrow keys, or the touch joystick. Move horizontally and climb or descend through four altitude lanes.

CONTROL THE CAMERA — Camera movement is essential for reading the corridor and spotting incoming threats.

  • Desktop: move the mouse to look around, use the mouse wheel to zoom, or hold the right mouse button and drag vertically.
  • Mobile: drag anywhere outside the controls to orbit the camera. Pinch with two fingers to zoom.
  • Reposition the camera often to reveal obstacles, enemies, projectiles, and safe routes that may be hidden by the perspective.

FIRE ON THE GRID — Hold Space or FIRE. Your shots are quantized to the music, with every salvo landing on the sixteenth-note grid.

READ THE SHADOWS — Shadows and the altitude display reveal the real lane of every threat. An enemy may appear visually close while flying above or below you.

MATCH THE LANE — Regular shots collide only with enemies in the same altitude lane. Move vertically to line up attacks, collect power-ups, and avoid incoming fire.

USE LANE SWITCHES OFFENSIVELY — Entering a new altitude band releases a lane pulse. Switching height is not only defensive—it can become part of your attack.

WATCH FOR GHOSTS — Threats outside your current lane appear as ghost-wireframe silhouettes. Nearby lanes are easier to reach; distant lanes require earlier movement.

KEEP MOVING — Use horizontal steering, altitude changes, camera control, and enemy shadows together. Staying still makes overlapping formations much harder to read.

COMPLETE THE TRACK — Survive until the end of the song, destroy the boss, and unlock the next signal. Rhythmic kills build your combo and increase your score multiplier.

CONTROLS

Desktop

  • WASD / Arrow keys: move and change altitude
  • Space: hold to fire
  • Mouse movement: adjust the camera view
  • Mouse wheel: zoom
  • Right mouse button + vertical drag: zoom
  • Esc / P: pause

Mobile

  • Touch joystick: steer, climb, and descend
  • FIRE: hold to shoot on the rhythm grid
  • Drag outside the controls: orbit the camera
  • Two-finger pinch: zoom
  • Pause button: pause the run
  • Portrait and landscape orientations are supported

FEATURES

  • NO3Z // TEN SIGNALS: 10 levels driven by 10 original tracks
  • Four-lane altitude combat with continuous vertical movement
  • Rhythm-quantized weapons and combo scoring
  • Offensive lane-switch pulses
  • Ghost-wireframe threat visualization
  • Bosses, turrets, snake formations, obstacles, and enemy projectiles
  • Weapon upgrades, support drones, bombs, and extra lives
  • Dynamic camera orbit and zoom for tactical visibility
  • Beat-reactive environments, lighting, effects, and audio
  • Low-poly retrofuturist neon presentation
  • Keyboard, mouse, and full multitouch controls
  • Responsive portrait and landscape layouts
  • Checkpoint recovery and locally saved campaign progress
  • Playable directly in a desktop or mobile browser

Made with Babylon.js + Web Audio.

A NO3Z Productionz game.

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