DEBLOCK//4
DEBLOCK//4
DEBLOCK//4 is a Zaxxon-style rhythm shooter. Ten levels, ten original tracks by NO3Z—the world moves with the music, and your cannon fires locked to a sixteenth-note grid.
The sequel to deBlock 3 for OUYA, rebuilt in 3D for the browser with Babylon.js.
FLIGHT MANUAL
MOVE — Use WASD, arrow keys, or the touch joystick. Move horizontally and climb or descend through four altitude lanes.
CONTROL THE CAMERA — Camera movement is essential for reading the corridor and spotting incoming threats.
- Desktop: move the mouse to look around, use the mouse wheel to zoom, or hold the right mouse button and drag vertically.
- Mobile: drag anywhere outside the controls to orbit the camera. Pinch with two fingers to zoom.
- Reposition the camera often to reveal obstacles, enemies, projectiles, and safe routes that may be hidden by the perspective.
FIRE ON THE GRID — Hold Space or FIRE. Your shots are quantized to the music, with every salvo landing on the sixteenth-note grid.
READ THE SHADOWS — Shadows and the altitude display reveal the real lane of every threat. An enemy may appear visually close while flying above or below you.
MATCH THE LANE — Regular shots collide only with enemies in the same altitude lane. Move vertically to line up attacks, collect power-ups, and avoid incoming fire.
USE LANE SWITCHES OFFENSIVELY — Entering a new altitude band releases a lane pulse. Switching height is not only defensive—it can become part of your attack.
WATCH FOR GHOSTS — Threats outside your current lane appear as ghost-wireframe silhouettes. Nearby lanes are easier to reach; distant lanes require earlier movement.
KEEP MOVING — Use horizontal steering, altitude changes, camera control, and enemy shadows together. Staying still makes overlapping formations much harder to read.
COMPLETE THE TRACK — Survive until the end of the song, destroy the boss, and unlock the next signal. Rhythmic kills build your combo and increase your score multiplier.
CONTROLS
Desktop
- WASD / Arrow keys: move and change altitude
- Space: hold to fire
- Mouse movement: adjust the camera view
- Mouse wheel: zoom
- Right mouse button + vertical drag: zoom
- Esc / P: pause
Mobile
- Touch joystick: steer, climb, and descend
- FIRE: hold to shoot on the rhythm grid
- Drag outside the controls: orbit the camera
- Two-finger pinch: zoom
- Pause button: pause the run
- Portrait and landscape orientations are supported
FEATURES
- NO3Z // TEN SIGNALS: 10 levels driven by 10 original tracks
- Four-lane altitude combat with continuous vertical movement
- Rhythm-quantized weapons and combo scoring
- Offensive lane-switch pulses
- Ghost-wireframe threat visualization
- Bosses, turrets, snake formations, obstacles, and enemy projectiles
- Weapon upgrades, support drones, bombs, and extra lives
- Dynamic camera orbit and zoom for tactical visibility
- Beat-reactive environments, lighting, effects, and audio
- Low-poly retrofuturist neon presentation
- Keyboard, mouse, and full multitouch controls
- Responsive portrait and landscape layouts
- Checkpoint recovery and locally saved campaign progress
- Playable directly in a desktop or mobile browser
Made with Babylon.js + Web Audio.
A NO3Z Productionz game.
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | deblockgame |
| Genre | Rhythm |
| Tags | 3D, Arcade, babylonjs, Low-poly, Music, Neon, Retro, Shoot 'Em Up, Singleplayer |
| Average session | A few seconds |
| Inputs | Keyboard, Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |



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